

There’s a real artistry in how the insanity of the 40k universe is conveyed from the orcish dreadnoughts firing fist-pumping gremlins out of their space-borne cannons, to the crazed servants of chaos with twitching cybernetic razor-blades for eyes. Every scene is rendered in an exquisitely detailed graphic novel style, with little touches of animation such as Abaddon’s head glowing with twisted void energy, or a hapless human being pushed into a giant monster’s mouth by a cackling orc. The cutscenes that tell the story are awesome. The devout Admiral Spire must face up against the Chaos lord Abbadon – a nuanced, understated villain – who sits on a throne of skulls and relishes the thought of making “a billion souls scream out in pain and terror”. Chaos are much like the Imperium in how they really dig skulls and building cathedrals in space except they like putting spikes on everything too, which makes them evil. The main campaign casts you as the recently promoted Admiral Spire, who is tasked with defending the Imperium of Man in the aptly-named Gothic Sector against marauding aliens and the forces of Chaos.

Finally though, there is light at the end of this inky black tunnel, as this latest title is actually really rather good.īattlefleet Gothic: Armada is Real-Time-Strategy game set in the grim-dark cosmos of the Warhammer 40k universe. Countless of these titles are monstrous abominations, or grim, ugly creatures, but I must struggle onward.

Every month I must fight an endless war to review the hordes of Warhammer 40k licensed games – all to appease Hey Poor Player’s God-Emperor: Francis DiPersio.
